Game Projects in Multipurpose Museums
Nikolay Selivanov
Studio of art designing, Moscow, Russia
Abstract
Great Museum Game (GMG) are short-term art educational projects carried out directly in museums in the context of museum collections. GMG is a synthesis of tabletop and role-playing game forms designed to immerse participants in creative activities, providing mobilization of cognitive motivation and creative will, activation of imagination. The games have no competitive purposes. The participants create their own artistic reality in the context of the museum, give birth to new ideas, metaphors, and images. The games are aimed on motivated teenagers from 14 to 18 years old, engaged in artistic activities on a permanent basis. Five GMG-format projects will be presented in this research.
Keywords: museum pedagogy, game technology, immersive projects in a museum, contemporary art in a traditional museum, creative education, epistemological constructivism